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Editor’s be aware: This put up is part of our Meet the Omnivore sequence, which options particular person creators and builders who use NVIDIA Omniverse to speed up their 3D workflows and create digital worlds.

Whereas nonetheless in grad faculty, Antonio Serrano-Muñoz has helped writer papers spanning planetary gravities, AI-powered prognosis of rheumatoid arthritis and robots that exactly monitor millimetric-sized walkers, like ants.
Now, the Ph.D. pupil in utilized robotics at Mondragon College in northern Spain, is utilizing robotics and AI in remanufacturing to sort out problems with local weather change and air pollution.
In brief, Serrano-Muñoz is busy discovering distinctive methods to use know-how to complicated, real-world points — and, in his free time, he makes extensions for NVIDIA Omniverse, a platform for real-time 3D design collaboration and world simulation.
Omniverse Extensions are core constructing blocks that allow anybody to create and lengthen the performance of Omniverse Apps to fulfill the precise wants of their workflows with only a few strains of Python code.
Serrano-Muñoz has created six open-source Omniverse Extensions that may be accessed on GitHub, one among which reinforces the capabilities of NVIDIA Isaac Sim, an Omniverse-powered utility framework for creating photorealistic, bodily correct digital environments wherein to develop, prepare and simulate AI robots.
“Because the starting of my Ph.D. research, I made a decision to work with Isaac Sim to simulate robots,” Serrano-Muñoz mentioned. “It gives a strong, real-time simulation platform with an ultra-realistic physics engine and graphics — in addition to a clear, easy utility programming interface that makes it straightforward to work together with the entire system.”
Omniverse for Robotics Simulation
Serrano-Muñoz has pursued robotics for so long as he can bear in mind. Rising up in Cuba, he all the time fiddled with electronics, and he fell deeper in love with know-how when he started coding in faculty.
“Robots can help people with strenuous, high-precision, repetitive and generally hazardous duties,” Serrano-Muñoz mentioned. “They’ve the potential to enhance our lives, and I hope my work advances robotics in a manner that permits us to construct a greater current and obtain a greater future.”
He believes Omniverse is essential to his doctoral research in utilized robotics.
“Performing real-time, graphically life like simulations of robotics environments wasn’t doable earlier than Omniverse,” he mentioned. “The platform opens the door to a brand new period of revolutionary adjustments in robotics, simulation and real-time collaboration.”
Omniverse hyperlinks specialists of every kind — engineers, designers, content material creators — for the event of simulation programs, he added. Key for that is Common Scene Description (USD), an open supply 3D scene description and extensible file framework serving because the frequent language for digital worlds.
“USD performs an vital function within the means of authoring, composing and studying a hierarchically organized scene to create and manipulate its rendering components and objects,” Serrano-Muñoz mentioned.
Extending Omniverse for Isaac Sim
Utilizing NVIDIA Omniverse, the developer has created robotic simulations for industrial use circumstances and a digital twin of Mondragon College’s laboratory for robotics prototyping.

And whereas engaged on such tasks, Serrano-Muñoz wished to combine with Isaac Sim a software he was already accustomed to: Robotic Working System, or ROS, a set of software program libraries for constructing robotic purposes. So, he created an Omniverse Extension to allow simply that.
The extension lets customers manipulate simulated robotic programs within the Omniverse-powered Isaac Sim utility through ROS management interfaces. ROS MoveIt, a movement planning framework for robots, can be utilized along with Isaac Sim’s dynamic management extension and PhysX capabilities, which deliver bodily accuracy to high-fidelity robotics simulations.
“It’s straightforward to develop code with out leaving the Omniverse Package,” Serrano-Muñoz mentioned. “Omniverse Extensions include a system-wide integration API, set up, activation and reload mechanisms to reinforce the performance of Omniverse Apps.”
This specific extension for ROS, he added, boosts agile prototyping for robotics purposes — which is additional accelerated by his NVIDIA RTX 3080 Laptop computer GPU — making his workflow quicker than ever.
Hear extra from Serrano-Muñoz about utilizing digital twins for industrial robotics by watching his NVIDIA GTC session on demand. And watch his Neighborhood Highlight on the Omniverse Twitch channel taking place Aug. 3 at 11 a.m. PT.
Take part on the Creation
Creators and builders the world over can obtain NVIDIA Omniverse free of charge, and enterprise groups can use the platform for his or her 3D tasks.
Builders like Serrano-Muñoz will be part of NVIDIA at SIGGRAPH, a worldwide pc graphics convention working Aug. 8-11. Watch the Omniverse group livestream at SIGGRAPH on Tuesday, Aug. 9, at midday PT to find out how Omniverse and different design and visualization applied sciences are driving breakthroughs in graphics and GPU-accelerated software program.
Plus, anybody can undergo the inaugural #ExtendOmniverse developer contest via Friday, Aug. 19. Create an Omniverse Extension utilizing Omniverse Code for an opportunity to win an NVIDIA RTX GPU.
Take a look at paintings from different “Omnivores” and submit tasks within the gallery. Join your workflows to Omniverse with software program from Adobe, Autodesk, Epic Video games, Maxon, Reallusion and extra.
Comply with NVIDIA Omniverse on Instagram, Twitter, YouTube and Medium for extra sources and inspiration. Take a look at the Omniverse boards, and be part of our Discord server and Twitch channel to talk with the group.
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