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In The NVIDIA Studio: Cinema 4D & Extra with FESQ


Editor’s notice: This submit is a part of our weekly Within the NVIDIA Studio collection, which celebrates featured artists, gives inventive suggestions and tips, and demonstrates how NVIDIA Studio expertise accelerates inventive workflows. 

3D phenom FESQ joins us Within the NVIDIA Studio this week to share his sensational and surreal animation Double/Sided in addition to an inside look into his inventive workflow.

FESQ’s distinctive cyberpunk type with a futuristic aesthetic, rooted in emotion, screams originality.

Double/Sided is deeply private to FESQ, who stated the piece “interprets very well to a sure interval of my life once I was juggling each a programmer profession and an artist profession.”

He candidly admitted “that point was fairly exhausting on me with some intense work hours, so I had the fixed lingering feeling that I wanted to decide on one or the opposite.”

The piece eloquently and cleverly shows this duality with flowers representing nature and FESQ’s ardour for creativity, whereas the cranium accommodates parts of tech, all with a futuristic cyberpunk aesthetic.

Duality Examined

Double/Sided, like most of FESQ’s tasks, was fastidiously researched and concepted, utilizing Figma to create moodboards and collect visible references. Literal stick figures and sketches enable him to put out attainable compositions and configurations, scanned into Figma, complementing his moodboard, which ready him to start the 3D stage.

FESQ deployed Cinema 4D to construct out the bottom mannequin for the cranium. Cinema 4D let him choose from common GPU-accelerated 3D renderers, comparable to V-Ray, OctaneRender and Redshift, giving him the liberty to modify relying on which renderer is extra advantageous.

“Double/Sided” base mannequin with supplemental belongings.

As his system is provided with a GeForce RTX 3080 Ti GPU, the viewport turns into GPU-accelerated, enabling easy interactivity whereas modifying the 3D mannequin. Happy with the look, FESQ turned his consideration in direction of creating supplemental belongings that had been positioned on the cranium, such because the flowers and electrical emitters. FESQ typically tabs Daz Studio at this level in his tasks. Whereas not wanted with Double/Sided, Daz gives the largest 3D mannequin library with a wide array of free and premium 3D content material, and artists profit from its RTX-accelerated AI denoiser.

Particular person flowers are created then exported into Cinema 4D.

FESQ shortly renders out high-quality information together with his GPU’s RTX-accelerated NVIDIA Iray renderer, saving priceless time with out having to attend.

This shade of purple is good.

Subsequent, FESQ pivoted to Adobe Substance 3D Painter to use colours and textures. This “is likely to be one of the crucial essential points of my work,” he said.

And for good motive, as FESQ is colorblind. One of many tougher points in his inventive work is distinguishing between totally different colours. This makes FESQ’s capability to create gorgeous, vibrant artwork all of the extra spectacular.

FESQ then utilized numerous colours and lightweight supplies on to his 3D mannequin. NVIDIA RTX and NVIDIA Iray expertise within the viewport enabled him to ideate in actual time and use ray-traced baking for quicker rendering speeds — all accelerated by his GPU.


He returned to Cinema 4D to rig the asset, apply meshes and end animating the scene, leaving remaining composite work to be accomplished in Adobe After Results.

Realism might be additional enhanced by including correct depth results. For extra insights, watch FESQ’s Studio Session tutorial Utilizing MoGraph to Create Depth in Animations in Cinema 4D & Redshift.

FESQ’s colour scheme manifested over time because the constant use of purple and blue morphs into a definite purple.

Right here FESQ used the Lumetri Shade impact panel to use professional-quality grading and colour correction instruments to the animation, immediately on his timeline, with GPU-accelerated velocity. The Glow characteristic, additionally GPU accelerated, added the neon gentle look that makes Double/Sided merely gorgeous.

For recommendations on the best way to create neon cables like these, try FESQ’s Studio Session tutorial Simply Create Animated Neon Cables in Cinema 4D & Redshift to carry animated items to life.


FESQ couldn’t ponder how he’d full his imaginative and prescient with out his GPU, noting “just about my total workflow depends on GPU acceleration.”

3D artist FESQ.

Artists looking for methods to create surreal landscapes can view FESQ’s Studio Session tutorial Creating Surreal Landscapes Utilizing Cloners in Cinema 4D & Redshift.

Take a look at FESQ’s Instagram for a sampling of his work.

Observe NVIDIA Studio on Instagram, Twitter and Fb. Entry tutorials on the Studio YouTube channel and get updates immediately in your inbox by subscribing to the NVIDIA Studio e-newsletter.




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